Posts tagged illuminati

The Secret World Illuminati Facebook Q&A


As much as I dislike Facebook, I do have to admit these Q&A’s Funcom has been doing are pretty cool.  The latest one revolved around the Illuminati with some interesting concepts being tossed out.  Head over to check out the full story (sorry, you will need a Facebook account to view them) but here are a few of my favorites:

  • In one of the missions you’ll access city security cameras to track your target
  • A little more backstory on Kirsten Geary who’s the initial instructor for the faction
  • The only currency for the Illuminati is Power
  • Only place you can disguise your faction is in specifically designed PvE missions
  • Interesting story-line that basically keeps political structures out of the game completely.  Essentially not only are the societies fighting the evil (and each other) but the release of information to the general public who for the most part are oblivious to what’s going on.

These Q&A’s certainly don’t answer everything you might wish for, but the little nuggets here and there are pretty darn cool.

So now that we have the 3 week of’s out, what’s the next big news piece you’re expecting from Funcom?


The Secret World Launches Illuminati Week


On the heels of various other minor postings and folks putting The Secret World on their top upcoming games of 2012, Funcom starts off January with the Illuminati week.  Similar to the Dragon and Templar weeks, there will be artwork, videos, and a Facebook Q&A this weekend.

First up are all the artwork images, and you guys might be tired of hearing this but the artwork and style of this game is really grabbing me.  I’ll include my favorites below, but make sure to hop over if you’re curious in the others as well.

Illuminati PvP Uniforms

Illuminati Lab

Illuminati HQ


New Secret World Videos on


A couple new videos were posted today over on which is turning today into a massive Secret World information day, as I still haven’t even made it through all the in-person previews!


First up is a video interview with Ragnar Tornquist (almost 6 minutes) which as usual shows all sorts of in-game footage goodness.  Some topics included:

  • Fight against evil, but still showing humanity of world
    • Including places they’ve injected humor
  • Not only ancient evils, but current ones as well
  • Daywalking vampires
  • Story is like a giant Jigsaw puzzle
    • Story Missions focus on you progression
    • Main Missions focus on the rest of the happenings in the world
    • Side missions occur all over the place
  • At launch they’ll reveal just chapters of the story, still more to come
  • Lore more means bread-crumbs or the little pieces of the story
  • Everything has a meaning, nothing is by chance or accident


The second video (8 minutes) focuses more on the bad guys and areas of The Secret World:

  • There will be a way to determine difficulty of monsters encountered
    • Harder to tell since no levels on either characters or levels
    • There will be visible information on creature difficulty
  • Different ways to gain strength:
    • broadening out skill base
    • gear progression
      • weapons, shakras, and crafting
  • Solomon Island, Egypt, and then Transylvania is the initial “zone” progression
  • Dungeons are geared for 45 minutes to an hour
  • Faction choice directly impacts gameplay, not just cosmetic
  • More discussion on mission types
    • Sabotage Missions
    • Action Missions
    • Investigation Missions, correlate to ARG

Nothing terribly new from the discussion in the videos, but seemed like some new eye-candy though.


The Secret World News Re-cap


I’ll have to admit I’ve been a bit lax of late keeping pace with things in The Secret World, so this is a bit of a make-up post.  Many of the items aren’t breaking news but I at least wanted to add a comment or two on them.

Being a little biased as a Templar, I will start off with the news surrounding that society first :)  Two sites have given a re-cap of the starting sequence for the Templars, which is quite welcome to include more of the starting storylines for all of the societies.  Rock, Paper, Shotgun (abbreviated by me as RPS) gives a more detailed recounting of the story of the introduction to the society but VG24/ gives a little more overall review of the same footage.  I like the weaving of cut-scenes and live action as part of the story, I’m just hoping it doesn’t get too distracting by being constantly pulled back and forth.  RPS does “spoil” the story behind the Tokyo Flashback mission we saw from Comiccon that Ragnar wasn’t will to share just then – so be warned if you want to be surprised.  Also interesting in the RPS article was the mention of attack mechanics in that there will be cone AoE attacks (shotgun for example), normal MMO line of sight attacks (assuming handguns), but also “tracking” magical attacks that will hunt you down.  Pretty nifty idea for combat, and its nice to see that they’re taking the engine they’re using for Age of Conan and building on top of it to bring even cooler things!

The article on does touch on the Templar story, but then also focuses on things like grinding and combat.  Which while not entirely new, it does give another perception of how these traditional mechanics will work in The Secret World.

If you want a voice-over of some of these ideas, sadly without game footage, you can check out the video below with a couple of the Funcom Developers:

The other news of late was the announcement that Funcom has over 500,000 registered for Beta, which I’m not real sure what it actually means for the game.  It isn’t a huge number like what you see getting tossed around for SW:TOR but it also isn’t an insignificant amount considering how far we are from launch and how little publicity the game is getting.  Certainly we all love to play the numbers game but I think this number will grow as we get closer and the timing of the launch should be pretty good as it will come as some inevitably get worn out from SW:TOR.  I still think this will be a niche MMO, but there’s nothing wrong with that and I could easily see it hovering around the 1 million mark.  I’m typically not one to jump all over numbers, but I do find it interesting to see what numbers companies release and when they do.

I will have another post up on the Facebook Q&A, but until then just a friendly reminder that I will be recording Episode 4 of The Secret War Podcast this evening at 11:30 PM Eastern over on MMO Reporter, come join the fun!


The Secret World Facebook Q&A



They hinted at it earlier in the week, but today Funcom announced the time and date of the Facebook Q&A session.  It will be Sunday October 23rd at 2pm Eastern, 11am Pacific, and 8pm CET (Central European?) but you don’t have to wait until then to ask your questions.  You can head over to their facebook page and click the “Questions and Answers” tab to submit your questions.  They won’t be answered until Sunday, and all questions might not be answered due to time and/or desire to withhold some information but it sounds like they’re pretty open.

While the events leading up to the Q&A have been Dragon focused, it doesn’t appear that the Q&A is limited in scope so I would feel free to ask questions regardless of your chosen society.

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