The initial build hit Bullroarer yesterday for Update 10, and we also have some patch notes.  There’s a decent amount in the notes, but also a number of things that are not in the notes, so I’m expecting not only Dev. Diaries to clear things up but also a couple other builds before it goes live.  Here are the notes, but I also wanted to discuss a few items in more detail.

There’s a lot of debate on these new Mithril coins but in all honesty I don’t really care that much.  The biggest thing that bothers me about the whole is that it was the first thing they decided to talk about, really ANOTHER currency added to the game is the most exciting and pressing thing for Update 10?  But this really has very little impact on me since I don’t use those items and it will actually clear up some inventory that I was hoarding from lottery winnings, so there is that bonus.  But I am wondering what’s behind this move and if we’ll see more of this kind of consolidation going forward.

The other big “new” item in here is all the combat system revisions.  We already knew about the Warden changes, but we also get news about the Critical Effect changes, power changes as well as stat changes for Will and Fate.  I can kind of understand where they’re going with all this and the general idea behind it, but it certainly seems like a whole lot of change coming and I just don’t have all that much confidence in Turbine’s ability to do system changes like this effectively.  Every major combat revamp has taken at least another patch or two to actually get working, and I’m not even convinced the previous revision was understood since many are reporting issues with existing content.  Essentially the changes boil down to the following:

  • Wardens are now Agility based (we knew this from the dev chat)
  • Agility provides 1 point towards Critical Rating
  • Fate provide 2.5 points towards Critical Rating and is the main source of in-combat power regen
  • Will no longer determines power pool but provides 2 points towards Tactical mitigation
  • Power grows at a set rate per level
  • Champs get 6 points of Parry from Might instead of 4 parry and 2 block

However, even with all these changes there will be no changes to existing armor sets (outside of Warden Hytbold sets) as all new armor sets will be built around this model.  So I wouldn’t spend too much time or effort getting any armor (or jewelry for that matter) until after Update 10 hits.

In addition to all these changes we’re also getting the 3 raid “wings” as they’ve been described, a new 6 person instance, and scalable versions of the In Their Absence instances.

Other then that, there’s a lot of other little things here and there but I think those were the big three items I pulled from the list.  I’m always happy when we get new content, I’m just worried that the shear amount of combat changes will make either this content or other content unplayable.