Turbine Disabling more LOTRO Content
Turbine hasn’t had a good run of things lately and today they announced the following instances are closed until further notice:
- The Siege of Eaworth
- Defence of Faldham
- Defence of Walstow
- Defence of Harwick
These are the public instances involved in the Hytbold daily quests. They haven’t said anything regarding why they’re closing them but I have 2 ideas:
- There was some weirdness with getting stuck in an instanced zone and not being able to get out without “Leaving the Instance.” Porting or mapping would keep you still in the instance. Not a big deal, but perhaps an indication of a bigger problem
- More likely though, they’re being closed due to complaints of farming. I’m not really sure this is that big of a deal as there are always places you can find high mob densities, but it did seem quite profitable.
- I’m discounting the bug aspect as it seems too long since an update could’ve broken something.
Hopefully for those of you needing these instances for your Hytbold deeds, these will be fixed soon. Luckily for me, I’m only short 3 quests and none of them from the instances.
This isn’t quite the best way to instill confidence with instances when you’ve already had to delay the upcoming Instance Cluster twice.
This entry was posted by DocHoliday on December 3, 2012 at 4:41 pm, and is filed under LOTRO, Raids and End-game. Follow any responses to this post through RSS 2.0.You can leave a response or trackback from your own site.
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#2 written by DocHoliday 5 months ago
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Yes, but these instances were specifically farmed because only level 85 humanoid mobs drop the Ancient Riddermark Scroll Cases (rare helm and shoulder recipes, they may drop bracelet recipes with update 9, I think). There are next to no level 85 mobs outside of these instances and the Hytbold crafting instances, and that’s the main reason these were being farmed.
People would camp a captain out to summon more people, they’d log out there so they’d still be there the next day… they were getting or staying in there intentionally just to farm with no real interest in the quests themselves.
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#5 written by Scott 5 months ago
I remember those instances. As an LM, I had to pick my mobs carefully since I solo. What I did not like was I engaged a mob first, did 90% of the work and a npc could come along and “help”, in which case I would not get credit for the kill to complete the quest. I can not comment on the farming issue as most times I was the only one in the instance. I did have to wait over 2 weeks for the Defence of Harwick to show up in the “random” rotation. Maybe they should put a time limit on it just like the crafting instances and once the time limit is expired, you are kicked out of the instance. I don’t know if you can fellowship once inside the instance, but if you can, it should be prevented.
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#6 written by DocHoliday 5 months ago
yeah, it can get tricky especially with the helpers “stealing” your credit. I think the easiest thing is to just auto-boot you from the instance when you finish the quests. They will have to do something else with the retrieval ones though, not sure how they’ll handle those. You can’t really remove them as then you’d have to go and change all the deeds and such.
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#7 written by Scott 5 months ago
I think they should auto boot when quests are completed and/or a time limit. The time limit prevents people from lets say not tagging 4 mobs for the rain of arrows so you can stay and farm. Fellowshipping and porting in friends should be disabled while in the instance. Leave the open tapping as it is.
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#8 written by DocHoliday 5 months ago
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#9 written by scott 5 months ago
I can’t remember but are there timers on these public instances like in the crafting instances? That would be an easy fix for Turbine to me. Just put a 30 min timer or something on them. It might be hard the first time, but these are dailys. Once you have run them a few times, you should be able to get in, kill your 10 mobs find or collect your item(s) and get out. I mean heck I can do 5 dailys in a total of 30 mins these days. Once you have done every quest and have all the deeds done, I prefer the public instances to the “puzzle” or fishing ones, because you can do them so fast.
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#10 written by DocHoliday 5 months ago
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#11 written by Scott 5 months ago
The timers are on the crafting instances only. It is just for the main quest, kill the boss. The mob and item quests are not part of the timer. Once the timer is expired you have to wait I think 1 hour to try again. It takes me about 20-25 min for my crafting quest. I will do the others to get the tokens, usually 15-20 min each.
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#12 written by Dapper 5 months ago
Doc, because there is now a “Scott” posting and I was posting as “scott” I’ll change my name to Dapper, one of my in-game toons. Anyway, again I don’t know the exploit that is causing Turbine to close these public instance spaces, but they already have the technology to fix a lot of this in place. First, I will say that if people are “farming” for the ancient scrolls, all I can say is “good luck with that”. I have 2 level 85 toons that I run through these instances every day for at least two weeks now, and I have only received ONE ancient scroll case. Second, putting timers on thes instances, or a force out once you completed the quests or limiting grouping to 3 or 6 would be easy fixes. But again, only one ancient scroll case in 2 weeks with 2 toons. I think they have limited the loot tables anyway.
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#13 written by DocHoliday 5 months ago
Thanks for switching over
I wasn’t confused as I see all the info, but I’m sure it could look that way. I’ll be VERY curious to see what they actually do to fix things as that should shed some light on what was broken.With that being said, I’m not really sure the economy is any worse off now then when it was in all seriousness. I have almost 3 times as much gold now then I ever have and I still buy things off the AH without posting anything up there. So if people do the same things they were doing before to have loads of money, I’m pretty convinced they’d have scalably more money.
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#14 written by Dapper 5 months ago
Exploiting for gold is kind of silly to me. My main toon has 180 gold but nothing to really spend it on. The only thing I want is a Tarnished Symbol and they have been going for 400g on the Firefoot server I’m on, so I still don’t have enough money and even if I did, I wouldn’t spend that much on one. The only exploit I’m looking for is how to roll a 100 when the symbol pops up in a skirmish raid! LOL Besides, not everyone that’s 85 on my server has a 2nd age level 85 weapon or class item yet, so even if I had the money and would be willing to part with it, you don’t see the symbol on the AH very often.
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#16 written by Scott 5 months ago
I had no problems knowing who we were, lol. I have 1 toon at 85. I try to do the Hytbold dailies everyday and when I am not working, the warbands and crafting instances. When I did the dailies this morning before work, I saw a glff that someone got a tarnished symbol of cele from the Bugud warband. To date, I have only gotten one ancient scroll case.
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The issue with farming was that people would raid up in there, with 24 people and maybe half of them actually doing anything. They’d stand near the entrance, wait for the mobs to run to them, then kill and everyone gets 30-40s + loot (including rare drop Ancient Riddermark Scroll Cases).
The lag in these instances were horrible and it was almost impossible as a melee-only class to get a mob tagged before it was dead if you were there as a solo player just trying to finish your quest. The economy (at least on my server) was getting all kinds of messed up because people’d go AFK for 6+ hours in the instances and then get hundreds of gold for little-to-no effort at all.