First Weekend Down in The Secret World
I’ve been pretty quiet on this game for a number of reasons but with my pre-order and my GM pack order finally going through I was all primed and ready for the head start weekend. Until that is I realized I had deleted the game in my last massive hard-drive clean-up – so I spent the better part of Friday watching the patcher do its magic. I’ve also had some performance issues with TSW so I was really hoping the live client and the various testing changes would result in a smoother gameplay for me. I was more or less pleased, although I’ll get to that later.
I haven’t made it all that far, but I’ve done more so far then I managed to do during any of the open or closed beta events. Part of that was intentional as I really wanted to keep the game fresh and not spoil too much of it, but also as you all know I really haven’t been gaming too much.
So far in game I’m mainly just messing around, taking it slow, and enjoying the setting. I rolled over on the Huldra “server” at the recommendation of @MyLOTROGamer but I was VERY happy when I realized there’s really only one server for PvE content. The PvP persistent warzones are split up based on the “servers” but that’s primarily as there’s a size cap on them and they wanted everyone to have a chance to enjoy them. No more worries about what server your friends are on or being on a “slow” server, which was exactly what I was hoping Funcom would do. I’ve settled into a spec using Blades and Pistols not from a functionality choice but I just think they look cooler. A combination of ranged (although pistols are mid-range weapons) and melee seems to work out really well as I get some nice damage, buffing, healing and AoEs from that combination.
While there are parts of this that are “traditional MMO” there are a couple key things that have really stuck out to me. With the modern setting, I LOVE the quest turn-in process as you essentially email your status and get the loot automagically. This by far can be one of the most annoying MMO processes and I really like the way Funcom addressed this technically and aesthetically.
The other big aspect that smacks you pretty early is the diversity of the quests and the challenges they pose. There are some “kill 10 rats” quests but so far it has been just phase one of a mission that builds up to something else. And to be honest, kill quests don’t bug me as long as everything isn’t a kill quest I’ve also already run into 2 quests that I’ll admit I googled, which while sad to admit (they really weren’t that hard) means that I need to play this game differently then other MMOS, which is a VERY good thing. I’m sure you can very successfully play this game without reading or paying attention, but there’s so much depth and intrigue built in that I’m going to want to pay more attention to make sure I don’t miss out on things.
Circling back to my performance issues, they seem sporadic and almost cyclical so I’m thinking possibly some background process that I haven’t squashed might be causing the issue. But for the most part, I can just sit in the corner for a few seconds and it will pass so it isn’t a deal breaker. However, I was quite frustrated that one quest (Horror Show) more or less requires you to play on at least medium settings. That was the second quest I googled and once you can actually see stuff it becomes quite clear.
Like I said up front, I haven’t played too much but so far I’m very impressed with things. I’ll be curious to see how the server does tomorrow (official launch) but so far things seem to have gone pretty well for Funcom. The next couple of things I’m working on are:
- Seeing if I can find some better cosmetic options
- Try to figure out crafting a bit
- Find somewhere to store my crap
I know lots of folks are playing TSW, what are your impressions so far?