Archive for July, 2010

Tell the Community Team – Wardens

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No surprise here, I have some thoughts on this one :)   And I strongly recommend all you Wardens to post your thoughts as well.  I’m going to just copy/paste what I have here into the thread on the live forums.

Question 1
Give three examples of changes or improvements you would make to improve the Warden class (e.g. skills and abilities). Please limit your responses to 3 brief examples. Wardens only please!
1. Lower the power costs of the gambit builders themselves, we have lots of ways to drop the gambit costs but they don’t apply to the builders which are the big problems.
2. Another ranged attack would really help us fulfill a secondary ranged DPS role.
3. Some way to recover threat after a death.  Something on a long cool-down that pops us back to our pre-death level, or even pre-death level minus some percentage.
Question 2
If you could create one new legacy to add to the Warden’s Legendary Item pool, what would it be? Please specify whether you feel it should be a Pool A or Pool B legacy.

Javelin Pool A – Exaultation of Battle +Healing/Leach

Question 3
Thinking about set bonuses, what bonuses do you find most useful? Least useful? Please give 2 examples of each and please specify which set you are referring to.
Most Useful
1. Dance of war threat transfer increase from the Moria set
2. –50% Power cost for Resolution from the Rift set

Least Useful
1. Hampering Javelin duration on the Moors set as the level 50 set has a better bonus then the 58 set :(
2. 10% greater threat on the Warden’s taunt as this is such a small part of our overall threat from the Helegrod set.

I didn’t post this as I think it might be a tad OP – but I’d love an Onslaught Increased Targets legacy, AOE DPS and interrupts would be a blast!

 

Latest Beta Journals – Starting Zones

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The latest installations of the Beta Journals are up with the focus on the newly updated New Player Experience. I’ve always enjoyed the intros as I thought they did a pretty good job of explaining things as well as getting you into your storyline and role.  With the tweaks in the UI we’ve heard about it probably is good to tweak the intro as well.  Plus with the influx of new folks it makes sense to not only introduce our role but bring some of the other main characters in play earlier.  Since many decide it they like the game very quickly it is important for these intros to be fun, helpful, and visually stunning so I’m perfectly fine with Turbine spending resources to update them.  You can get a good feel for some of the tweaks by looking at the new screenshots that were posted over on a Casual Stroll to Mordor.  The one with the Black Rider almost makes me want to roll a hobbit ;)

 

MyLOTRO Lottery User Interface Improvements

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I just wanted to send out a HUGE thank you to Fyurae from A Tale of Two Hunters Blog (and the Mordor or Bust Podcast) for re-posting this piece of wonderful scripting from the LOTRO main forums.  Essentially what this piece of Java script does is rework the lottery interface such that it is actually possible to see what you’re entered for and what you’ve won.  I have way too many alts to cycle through and this interface makes it pretty idiot proof, which is great for me.  And if you’re not a Firefox user, follow the links in the Forum post for how to add it to Chrome or IE.  I will admit, the Chrome setup is a bit easier but that’s just me :)

It is interfaces and tweaks like this that make me so excited for the launch of the Lua scripting capability in LOTRO!

 

New Podcast and Blog

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I wanted to toss a quick shout-out to the Numenorean Update which in addition to being a new blogger he’s also released his first episode of his Podcast.  You can also find the podcast on iTunes as well.  Pretty good start to the show and he also will be bringing in various lore segments which I’ll admit I can’t get enough of.

 

Developer Diary – Instances 2.0 Part 2

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The next portion of JWBarry’s Developer Diaries is up, this one focusing on the rewards and quality of the instances.  You also might want to check out Part 1 of this 5 part series as that covers some of the high level concepts like travel, scaling, and quests.

The bulk of the diary does cover the rewards which for me are the key to this system working as without good rewards people will continue to not revisit these spaces.  They’ve decided to tie the Scaled Instances to the skirmish system and leverage that same reward mechanism such that we’ll be collecting skirmish marks, level band tokens, and campaign tokens.  The skirmish marks are the same ones we’re used to with the level and campaign being tied to the instance level and zone very similar to the current Skirmish specific marks that drop.  With this transition there will be a new barter vendor with the items from the previous instance vendors and new items as well.  He does mention that “many” of the unique items that dropped from these instances will be available on these new barter vendors so hopefully that includes the cosmetic items and things like the Coldbear axe.  A few key points from the diary:

  • “Trash” monsters will all have low chances of dropping various tokens. Since Classic instances have no Lieutenants, we wanted to have “sparkly” moments during play.
  • A new token (much like the old Fourth Mark) is being added for the Challenge modes. These tokens will allow access to 2nd Age components!
  • Level 65 versions of the Annúminas and Helegrod sets with updated art and Radiance! It is important to note that while you can barter for Radiance armour from these instances, they do not require Radiance to play them.
  • A new level 30 set for the Great Barrow.
  • Various new cosmetic rewards added for all instances.
  • Cosmetic versions of the Annúminas and Helegrod sets.

The biggest items for me are that this provides another means to obtain radiance sets as well as 2nd Age weapons, and I’m assuming by the components he means the Symbol needed to craft the Legendary Item.  I do appreciate these additions as it opens these two systems to more options in obtaining them.  I’m also glad to have a guaranteed path to a 2nd Age item, not a completely random one that forces me to not only complete content but win a roll.  The new Radiance armor hopefully will also provide some different options for raiding as you won’t be forced to get a particular set, you will be able to mix and match to get the required  number.  Granted you can do some of that now, but this will just provide more options.  Not everyone plays their class the same way and this will provide people more options to gear up their class the way they want to play it.

Aside from the rewards, I enjoyed reading about how they tested these “new’ instances as they ran it not only on-level but at level cap as well.  They then compared that with the current instances to see what all needed to be tweaked or changed to improve them.  Not that I expected them to just jack the levels, but it is always encouraging to see how they go about the test process.

Over all, I really do like the direction they’re taking but I do have some concerns about the rewards as this system will be just as infrequently run as it is today without a reason to do the content:

  • Will the new radiance gear be comparable to the current radiance gear?  For me, it seems that getting the Helegrod set will be more challenging then the current sets (it is a 24 man raid afterall) and hopefully the reward is there.  I would like to see these sets certainly better then the Moria Radiance set and the 2 3-piece Radiance sets but probably comparable to the DN and BG sets.
  • Part of the fun and drive of running these instances was the chance you might get a random drop that was a very good item for a particular class and I see this system as potentially removing that.  I realize they’re adding some items to the vendors, so hopefully they will move not only cosmetic items but the gear rewards as well.
  • There’s talk of armour sets and cosmetics in the diary, but one of the biggest end-game driver of what instances to run revolves around jewelry and cloaks which hasn’t received any mention at all.  I would love for them to add a couple of jewelry pieces and a cloak or 2 as a barterable item from each of the instances.  I feel so far they’ve done a pretty good job of this in the current instances and I really hope they carry that forward in this system as without these incentives I just don’t see people running the instances on a consistent basis.
I do think this system has the potential to really improve the monotony of the end-game, but like we’ve already seen with similar passes, they need to spread the rewards around such that we’re not just doing the one instance over and over again but all of them.

 
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