Archive for April, 2010

Warden's are #1!

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And it isn’t just me saying that :)   I’m sure many of you will share this same sentiment but the folks over at LOTRO Weekly were nice enough to point out the following story from MMORPG.com lists the top 5 MMO classes (I saw the post but misread the title and never read the article :( ) and sure enough Wardens topped the list.  Ok, so this is one writers opinion, but it is always nice to see others acknowledge what we already know :)   You can also read what other Wardens think of this on the LOTRO boards.

Also, 2 other quick posts I wanted to share before the weekend:

  • Some quick discussions and suggestions for traiting for the 12 man raid BG can be found here.
  • More discussion on trait lines can be found here with a focus on the fist line.  I like fist line for the Moors, but I may have to try out spear just to compare.  But I think I like playing the role of the annoying and AoE agitator more then single target damage.

Anyway, that’s all for now – have a good weekend!

 

Very cool Warden video

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So this was shared by a couple in twitter-land (thanks to @LOTROweekly and @RannaDylin) and I wanted to pass it along.  Nice combination of theatrics, music, scenery, and action.  Just based off my limited video creation I have a lot of respect for folks who put together videos like this.  I have a hard enough time splicing a couple videos into one let alone the hundreds of snippets this must have taken!

Lord of the Rings – Online “I am warden” from EveNArtworkS on Vimeo.

 

My first extended Warden Moors adventure

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I wanted to take the opportunity to not only share some of my recent adventures in the Moors but also some tricks and tips from the various other Wardens and Creeps.  I’ve talked about this a couple of times with some other good resources so feel free to check out my October post and the more flushed out February post.  I also wanted to share a couple of more recent forum posts that talk about things from both a Warden’s perspective as well as from the creep side.

First off I figured I talk a little about my adventures last night which allowed me to get almost half-way through rank 3.  I’m still VERY green on my Warden but my initial goal is Rank 4 such that I can get the 30 minute cool-down Moors map.  I don’t always use that map just for the Moors but just to get around as another map/port.  Kinda sad but there are times when even my Warden would like to have other travel options :)   Rank 6 is the next milestone as that gets you the pretty blue icon as opposed to the red ones of Rank 1-5, not a big deal but just the next progression.  Rank 6 also is the last requirement for the initial armor set, but I’ll get to that a bit more later.  After that, it will mainly depend on how much I’m enjoying it and what else is available in game as the climb then starts to get pretty steep.  My normal plan in the Moors is just to wander around a bit while solo to see what’s out there and join in a raid if there’s one forming up, but sometimes it is more fun to just roam solo and look for small fights.  But last night I ended up hopping in a group right away as they were just forming up.  I was fortunate to get into a pretty good group (~3 full groups) with a fairly comparable creep side force.  I’m pretty sure the map was mostly red, so we did roam around a bit looking for the action.  We rode around for a bit before confronting them at Tirith Rhaw (TR) which is the eastern keep.  Keep fights in many cases are just as much PvE experiences as they are PvP and as such Wardens really can shine as we can grab all the NPC agro and shield many from the extra attacks.  As we moved in, the creeps pretty quickly left us to reclaim the keep.  We then pressed towards South Tol Ascarnen Bridge (STAB) which is right next to the Elf Camp (EC) and ran smack into the creep raid.  We had a number of good skirmishes with this raid here, on the Tol Ascarnen (TA) side of the bridge as well as the resurrection circle near Lugazag (Lug).  We were very fortunate to have some good leaders and a pretty mixed group with healers, dps, CC, and interrupters.  I think we rolled the creeps a number of times at least with one retreat in there somewhere.  But they were all good fights with sustained battles such that I could really get better accustomed to the different fight options.

My general strategy was to trait fully down the Fist line and get as many DoTs and fears out as possible.  So this meant mainly War-cry (with fear trait slotted) and Desolation whenever in the scrum.  I also kept my eyes on not only our healers to try to protect them but also targeted the creep healers such that I could interrupt them too.  One thing I learned was that it is actually pretty easy to get Ambush off even while not stealthed as you only go into combat when something hits you, not when something gets close.  So, with creative positioning (and a poor rank) I was able to blend in and not be a juicy target such that I could land an ambush.  Certainly having some induction reducing and careful step duration legacies would be real nice but I was pretty happy out there with what I had.  I did pop a few convictions to generally help out as we did only have 2 minnies so I figured I’d help out when folks got low.  But in all honesty, if either side focuses on one target no healing will keep them up without a bubble of some soft.

In all the fighting I really felt MUCH more useful then my Captain (who’s rank 4), which was actually surprising to me.  Unlike Captains which can really only heal, buff, and provide some single target DPS my Warden can:

  • Fear creeps – which prevents most skill usage
  • DoTs (up to 24 seconds in duration) – which prevents many fleeing skills and keeps them in combat
  • Quickly and on-demand interrupt healers
  • Ranged DPS as well as melee range AoE DPS
  • Ranged slow
  • Some spammable group wide healing ability.
  • Pretty well keep myself alive, assuming they’re not focusing on me :)

A couple things that I’m toying with on my traits as I’ve had now had a chance to play around a bit is swapping in the shield mastery trait (currently slotted for +1 heal pulses) and also the cool-down reduction for javelin attacks.  I may end up just swapping the javelin cool-down for the heal pulse but I’m worried that might cause problems while out soloing.  I could swap back and forth as I’m not changing legendaries so it won’t be all that expensive but I’m just lazy.

I will also play around with my gear as well as I didn’t wear my normal PvE armor.  I swapped out for the crafted armor items that either negates incoming damage or procs a heal.  I also swapped out for my damage mitigation shield as the fights usually are pretty short so power’s not a huge deal.  I’m still not convinced I have a setup that I like quite yet, but we shall see.

One of the things that was running through my mind while in the Moors was what this does for my character’s progression.  Certainly it is fun and I do enjoy it, but part of my questions I sent to the CStM folks for Pax was addressing this lack of rewards for freep side PvMP play.  You can hear these questions and Sapience’s answer over on CStM’s Interview Podcast. One of my big annoyances has always been the way to acquire the PvMP armor sets as you not only have to acquire the appropriate rank to wear them but you need a bunch of drops from the Delving of Fror PvE raid instance.  Never mind the fact that these sets aren’t all that great stat wise, but I just don’t see why PvP rewards require such a heavy PvE investment.  I’d really love for some other way to obtain the various barter items for these pieces as I’ll be honest the Dark Purple Warden set (seen below) are really cool looking and I’d love to have as a cosmetic item.  It is also dye-able such that you can get a complete black set :)

ScreenShot00330

Maybe a tie to the already existing Tokens that can be turned in for chest rewards, or provide something that’s tied to rank ala DAOC in that for each step you make in your PvP rank progression you get “points” that can be used for armor coins.  The other option would be to have things drop from creeps themselves, but I see all sorts of problems there so I’d prefer one of the other options (or I”m sure there are LOTS of better ones on the PvMP forums).

I’m sure I’ll have more thoughts on this as I progress as well as feedback on how I fair in 1v1 fights.

 

Shifting play-style

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For the past couple of weeks I have been branching out for a bit from LOTRO mainly from a lack of dedicated time.  Not that I don’t have time available but that time is frequently and without warning interrupted which makes it very hard to do some of the things I enjoy in LOTRO, like raiding and group content.  Because of this I’ve been shifting a bit from my normal play style in LOTRO to some other avenues.  This has also been part of the reason for a lack of activity here as I just haven’t had all that much to write about.  But for now this just feels like a little bump in the road.

Inside of LOTRO this has included a lot of the spring festival and the Ale Association quests.  I’ve also been running a fair number of skirmishes but those can require attention depending on what skirmish and tier I’m attempting.  And I’ve also been running around with my baby RK who just dinged 22.  I’ve been enjoying the new Lone Lands area quite a bit as it is a MUCH better flow from Bree, although for an RK it is a little dis-jointed.  The transition along the book epic lines was great as it takes you straight from Bree to Candaith and for me I was around 20ish before finishing off book 1 as I had done a number of other things in Bree.  The issue I ran to on my RK was the level 15 class quest for RKs is there in the Lone Lands and I ended up picking up some other quests that did throw me off a tad.  Nothing terrible, but I’m really trying to walk through this zone in order and I ended up with some scattered quests as I normally grab all quests I can see :)

Outside of LOTRO I have been checking out a few other games as well.  I’ve pretty much stopped playing Dragon Age as Awakenings seems to have lost its luster for me.  I did enjoy it, but it doesn’t have nearly the same re-playability as Origins did.  It certainly is replayable, but after the second time I just wasn’t that motivated, unlike the 5 times I went through Origins :)   Maybe that’s just because there are enough similarities that I don’t distinguish between the two.  But certainly if you haven’t checked Awakenings out I do recommend it as the new skills and abilities are LOTS of fun.

Another single player game that I’ve been playing off and on has been Mount and Blade.  I’ve talked about Mount and Blade before and it is getting more press now that they’ve released Warband.  I’ve downloaded Warband and have checked it out a little bit but I’m still on the trial version so I haven’t made it all that far.  The graphics updates are great and they’ve redone the map completely such that it seems much more conflict centric.  There are a number of other tweaks with romances and NPC relationships and the like that sound really intriguing but I have yet to see them.  I still haven’t gotten quite used to the new swinging animations so my horseback attacks are pretty bad at the moment.  I’m still on the fence about if there are enough differences between Warband and the original to warrant me buying the new version as I think the biggest new feature is a multiplayer aspect which while intriguing, doesn’t interest me at all.

The final game I’ve been playing lately has been Age of Conan.  I tried it out a little bit when they first launched and just couldn’t get into it.  I will admit that I didn’t play all that much as I just couldn’t get the hang of the combat system.  But when they announced the revamp of their trial system to allow full access to the starter zone for as long as you want I figured it would be a good time to check it out again.  Plus the upcoming patches and expansions are interesting enough that I wanted to check things out.  So far I’ve rolled 4 different toons, 2 of the heavy armor classes (Dark Templar and Conqueror), a ranger, and a mage type (Herald of Xotli).  I haven’t done much with the Conqueror yet (the rest are at least level 13), but aside from the ranger the other 2 are quite different from the typical classes from other games I’ve played.  The Dark Templar is a sword and board tank type that also can use dark magic to de-buff and leach life off of enemies.  So in some ways it does mimic the play of the Warden, although with a drastically different back-story ;)   The Herald of Xolti (HoX) is a fire-based mage that also uses two handed weapons – which to me sounded like an interesting concept.  The HoX does have some good absorption buffs which mitigates their cloth armor restriction so in that way they’re also somewhat analogous to Wardens in LOTRO.  For all of these, I’ve mainly been focusing on following the individual epic class lines which are solo based.  I’ve had to do a little grinding to get to the level requirements, but for the most part it hasn’t been bad at all.

Based on my initial experiences, I am actually tempted to pick up AoC to scratch my PvP itch as it certainly is much more prevalent and rewarding then PvMP in LOTRO.  The graphics in AoC are really impressive and I enjoy the feel of the area only slightly less then I like things in LOTRO.  It has taken me a bit to get used to the combat system but now I really do enjoy it.  The biggest thing that got me was the targeting system – you don’t have to target a mob to hit it (such that you can get inadvertent AoEs) but there is an auto-face standard that I haven’t figured out how to turn off such that if I forget to target the mob in front of me I’ll keep spinning around to some other mob that I might have tabbed to.  AoC also has a combo system that reminds me of the Warden gambits but AoC has a visual prompt of what the next builder is supposed to be such that there’s not the same memorization requirement Wardens have.  AoC also has a nifty way of handling your class epic line in that you’re taken to a Night-time instance that is single player.  So all of your epics are done in that fashion at night, and if you want to join other folks you need to travel back to the day-time.  So far I enjoy that system, but I’m not sure how it works going forward.  Another enjoyable aspect of the story line is how the different stories play off each-other in that you’ll hear about other people in one class story and then actually get to play that part in another story.  I didn’t realize they did this at all until I was reading the quest and realized “hey, that was my ranger doing that” which does make me want to roll other classes to see where they fit in.

Now the only “issue” I’ve run into is partly my own fault but it also shows off a strength in my mind.  When I started, I decided on the PvP server as my home as I wanted that environment and wasn’t real sure how the PvP-RP servers would differ.  What this then allows for is common quest areas in the day-time environment are open combat.  As I’ve found already, these can be camped by higher level characters who enjoy killing newbs like me, repeatedly.  However, a couple things that I appreciate about how AoC handles this is they do have an instigator flag that will prompt guards to attack said “criminal” to discourage that act somewhat.  I will admit that I’m sure that times out after some interval and there are probably ways around it such that it doesn’t really do my – but it seems like this does create some level of punishment that stops some from just randomly killing people.  This flag also is pretty obvious such that you can see it from a good distance and have a chance to run if need be.  The other aspect is when you die there’s an immunity buff that makes it such that you can’t be harmed while close to the res circle.  I realize this isn’t perfect but it at least gives you time to map or log.  I’m sure others have a different take on this, but for me it hasn’t bothered me yet as they seem to have more rewards for PvP then penalties for dying.

The other game that might fit into this play style for me is Eve which I’ve played a couple of times but never quite got either.  It certainly has a lot of the planning and spreadsheet aspects that I like and success isn’t solely driven by how much time you spend in game.  Reading Tobold’s latest series of posts as he hops into Eve has brought this back into my thought process and I may have to give that game another go.

I’m hoping that I can get a chance to get back to a more dedicated schedule for my gaming, but for now it is what it is and I’m just trying to enjoy it as much as possible.

 

Coming Down the Final Leveling Stretch

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I was struggling with how to finish up these posts on the leveling of a Warden and decided that I would split up this last section.  I left off this series at level 45 which is really where I think Wardens start to become not only powerful but also where things get more complicated.  As you start progressing through these levels you start to not only find more group content that you really will want to do but content that starts to get more challenging as well.  In this leveling section, the only new skills Wardens get are new gambits (ok, you do get one more self port to Mirkwood) so your toolbars won’t get any more crowded.  In this post I’m primarily going to cover just this leveling progression up to the level cap (65) and not the end-game content and strategies.  I certainly have lots of that information over at my blog if you’re interested.

The first milestone in this range is the Level 45 class quests which are 2 quests whose rewards aren’t necessarily all that exciting but it does open up on of our better legendary traits.  For those of you who haven’t done any of these quests before your class trainer will ask you to collect various items throughout the land with the last 4 coming from the Angmar dungeons of Urugarth or Carn Dum.  With the release of the skirmish system, you can now also barter for some of these items as well.  I’m not going to include all the information for these but I’ve linked the wiki pages which do have the exact locations if you want them.  So, for the Warden you’ll need the following items:

  • Quest – A Weapon of Might and Glory
    • 12 Invader Breast Plates – drop from Angmarim in Annuminas
    • Bryok’s Spear – Guaradan in Forochel
    • 10 Revered Wight remains – drops from Imlad Balchorth in Angmar
    • 20 Gem-encrusted nails – cave claws either in Eastern Malenhad in Angmar of the dungeon of Sarnur
    • Blood-stained tally-stick which drops from either Krishakrum or Kurghurz in the Urugarth dungeon of Angmar
    • Crimson Gorthorog-horn – drops from Barashal the troll-boss in Carn Dum
  • Quest - A Warden’s Second Best Ally
    • 6 Hoary Auroch Hides – drops from the Misty mountain Aurochs
    • Redtusk’s Hide – level 49 signature in Eregion
    • 20 Coiled Spider Spinnerets – drop from spiders in Angmar
    • 10 Barbed Barghest Tails – Barghest’s in Imlad Balchorth
    • Rune of Evil Presence – drops off of Salvakh in Carn Dum
    • Teeth of the Gorthorog – drops from Dushkal or Brizrip in Urugarth or random trolls in Carn Dum

The bolded items are the ones that can be bartered for as well as traded or bought/sold on the auction house.  As for the quest rewards, the Weapon quest shockingly enough gives you a choice of either a javelin or a spear. While the ally quest rewards either a necklace or earring. For me, neither weapon was all that exciting but I did use that earring for quite a long while.  The juicy reward is the trait received for completing both quests which is our legendary Way of the Warden Way_of_the_Warden_(trait)-icon which combines all 3 of our stances.  It provides a 10% attack speed buff, 5% melee damage as well as BOTH in-combat regen buffs that now also inherit any legacy bonuses from your legendary weapons.  The downside to this stance is that it can only be used in combat and has a 15 minute cool-down.  I pretty much only use it for boss fights, although the loss of the defensive bonuses of conservation sometimes isn’t worth the added bonuses.

On the topic of our Legendary traits, you will also be picking these up during this level range.  I already covered the 3 traits gained from the various books but as you level you should look to pick up the final 3 which are only equipable when you slot 5 traits in that trait-line, and as such are usually called “capstone traits.”

  • The Way of the Spear Way_of_the_Spear-icon trait adds 5% to melee damage, 30% to Warden’s Triumph 18px-Warden's_Triumph-icon damage and 10 seconds to that gambit’s duration.
    • This trait comes from reading The Path Less Trod book from the Iron Garrison Guard trader once you have Kindred reputation.
  • The Way of the Fist Way_of_the_Fist-icon trait adds 10% perceived threat, +25% chance desolation 18px-Desolation-icon to apply fear, and +3 maximum targets for desolation.
    • This trait is from a quest line which ends with killing a summoned mob in the Moria dungeon Dark Delvings.  I was lucky enough to get this done with a kin group, but the quest mob is before the 2nd boss so you don’t have to clear the whole thing if you don’t want to.
  • The Way of the Shield Way_of_the_Shield-icon adds 2 pulses for our HoTs, +10% healing for all HoTs and +30% heal bonus for Conviction.
    • This is the reward for finishing up through book 6 of Volume 2.  This can be tough as usually 4.7, 5.5, and 6.8 are difficult quests to find groups for.

I think these are somewhat situational as the Fist line is good for some boss fights (SG) and the moors, the Shield line is often suggested for tanking, and the Spear for DPS roles.  For a while I was traited fully down the shield line but with the tactical resist changes I’ve gone back to my mix of 3 fist, 2 shield, and 2 spear unless I’m going to the moors :)

And now for the new gambits and unlike the other posts I’ve made here there’s a mixture of gambit lengths in this level range.  Just like my previous posts I will include the gambits, their builders, and the level they’re obtained in parenthesis:

  • 18px-Restoration-icon (46) Restoration (Gambit_shield-iconGambit_spear-iconGambit_shield-iconGambit_spear-iconGambit_shield-icon)  – melee damage + HoT – our best HoT, use it often.
  • 18px-Exultation_of_Battle-icon (48) Exaltation of Battle (Gambit_fist-iconGambit_spear-iconGambit_shield-iconGambit_fist-iconGambit_shield-icon) – AoE Threat + AoE morale leach – VERY handy gambit which applies a ToT to up to 10 mobs as well as leaching ~48 morale from each mob with 4 ticks at 4 second intervals.  When trying to tank multiple mobs, this is very handy not only to gain agro but to keep yourself alive as well.
  • 18px-The_Dark_Before_Dawn-icon (50) The Dark before Dawn (Gambit_spear-iconGambit_shield-iconGambit_spear-iconGambit_fist-iconGambit_spear-icon) – melee damage + power heal – very situational gambit, but can be quite handy.  You can only use it when you’re below 50% morale but you can use it to out-live just about any mob.  Using this gambit in conjunction with HoTs is commonly referred to as “morale surfing.”  You’ll see a bunch of examples of this in my videos especially ones where I’m fighting elites or higher.
  • 18px-Reversal-icon (52) Reversal – (Gambit_spear-iconGambit_fist-iconGambit_shield-icon) – melee damage + corruption removal – Since this gambit is spamable and with masteries can be built VERY fast we’re quite often considered the best class for corruption removals.
  • 18px-Adroit_Maneuver-icon (54) Adroit Maneuver (Gambit_spear-iconGambit_fist-iconGambit_shield-iconGambit_spear-icon) – melee damage + attack speed buff.  For me, this gambit isn’t all that useful but others have suggested it can be a nice boost to DPS.  However, once you get Warden’s Triumph most just use that for DPS.
  • 18px-Desolation-icon (56) Desolation (Gambit_fist-iconGambit_shield-iconGambit_fist-iconGambit_shield-iconGambit_fist-icon) – 3 target AoE DoT with a 25% chance to fear the mobs upon each tick of the DoT.  This can be a pretty handy gambit but sometimes annoying when in a group with lots of melee classes.  I like it when fighting multiple mobs as the fear does reduce incoming damage.
  • 18px-Conviction-icon (58) Conviction (Gambit_shield-iconGambit_fist-iconGambit_shield-iconGambit_fist-iconGambit_shield-icon) – AoE HoT + AoE threat transfer.  Arguably our best group gambit as it not only heals the entire fellowship (assuming they’re in range) but it also steals some of their threat.  The HoT is a little less then the heal from Restoration but healing your entire group for ~450 morale every 16 seconds isn’t bad.  This HoT does stack with Restoration so I do use it while soloing as well.  One note about the threat transfer is that you should wait to steal threat until there’s threat to steal.
  • 18px-Warden's_Triumph-icon (60) Warden’s Triumph (Gambit_spear-iconGambit_fist-iconGambit_shield-iconGambit_spear-iconGambit_fist-icon) – melee damage + damage buff.  Hard hitting melee attack with some VERY nice crit potential and a 10% damage buff for 20 seconds.  When trying to boost your DPS, this is a must use gambit.
  • UnerringStrike (64) Unerring Strike (Gambit_spear-iconGambit_shield-iconGambit_fist-iconGambit_spear-iconGambit_shield-icon) – melee damage + DoT – this is following the Mighty Blow line and is another nice damage dealer and stacks with the other 2 gambits in that line.

Now, if you were reading carefully you’ll probably be wondering what these “masteries” are that I mentioned when talking about the Reversal gambit.  Masteries are 3 traits that are available once you hit level 50 and use various gambits in that line.  These traits allow you to populate your gambit with not just one builder but two, so I’m sure you can realize this could be very handy.  The downside is this does cause you to have to re-memorize the gambits as there are many new ways to build them.  For instance, to build Exaltation of Battle you can do it using the builders – “Gambit_fist-iconGambit_spear-icon” + “Gambit_shield-iconGambit_fist-icon” and then add on that last Gambit_shield-icon.  Each of the combination skills does have a 15 second cooldown but there are enough different gambits and masteries that you can cycle through them pretty quickly.  Some people slot all 3, and before the combat revamp with Mirkwood I would’ve suggested that as well.  However, with the new speed of building gambits I don’t think they’re nearly as important as they used to be.  I still slot 2 of them (fist and spear) and do quite enjoy them so I’d suggest at least trying them out.

And to wrap this post up, the final topic I’ll talk about is legendary items as you can get your first LI at level 45.  I’ve covered this quite a bit on my blog talking about the legacies and runes as well as the new legacy pools so I won’t dive into too much detail here.  There are a number of really good legacies and for the most part I do look for a couple different ones.  On my main-hand weapon I look for increased threat and power cost reduction while my javelin needs to have a couple of the HoT bonuses as well as in-combat regen boosts.  Now there is quite a bit of discussion on the LOTRO forums that the threat legacies don’t do anything but I look for any slight bonus I can get and to be honest there aren’t that many other ones I’d prefer.  For the most part the legacies with +ratings on them aren’t all that useful, but the +parry rating legacy for Wall of Steel can be nice as Parry always is the hardest to cap out, unlike block and evade.  As I start to dip more into Monster play, I will be on the look out for a second set of legendaries that I will use only when out in the Moors as the legacies for those items won’t be helpful at all in PvE content.

In the next edition I’ll focus on end-game strategies and other content specific tips.  Also, feel free to let me know if there’s a specific topic you’d like me to cover.

 
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