Archive for February, 2010

Massively tours Volume 3 Book 1

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In case you haven’t made your patch day plans, Massively has a pretty good walkthrough of all the new things coming with the latest update. as they continue their weekly feature “On the road to Mordor.”  Be warned, there are some spoilers in there :) as they describe some of the epic storyline and the new Rift skirmish.  But there’s also information about the upcoming festival and it looks like once again they’ve come up with another fun game!  I mean not only to do you get to stomp shrews, but you have a chance to win a huge shrew lawn ornament!

Certainly some nice information, including screenshots, and I’m again looking forward to this upcoming Spring festival which starts in a couple weeks.

In addition they were also kind enough to make my Starting a Warden post over on the LOTRO Reporter their community link of the week, so that’s pretty cool as well :)

And finally (not Massively related) Turbine has announced and released the winner’s for the Valentine’s Day Screenshot contest, so make sure you check that out as well.

 

Plans for Patch Day?

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As you may or may not have seen, Monday March 1st is patch day for LOTRO as Turbine releases Volume 3 Book 1.  The full official patch notes are up, but I will admit I didn’t see too much different between this version and what was posted to Bullroarer.  I’m pretty excited about this patch not only for the content but it actually hits at a good time for me personally such that I’ll have big chunks of un-interrupted time available!  So I figured I’d try to plan out a bit what I’ll be up to.  I’m sure there will be many other thoughts and/or plans – what’s everyone else excited about doing first?

First up will be a check on my Minstrel for all the crafting changes.  He’s my Cook/Jeweler so there are lots of changes I’ll need to absorb and ingredient lists to make (although I may try to do some of that ahead of time).  Then I’ll probably have to put up sticky notes to remind myself to re-distribute points to my legendary items ;)   It is then off to Angmar to finish up Volume 1 Book 15, chapter 12 and get my new horse!

I’ll then be switching over to my Warden to finish off her epic quests, she’ll take a bit longer as I need to finish off both Books 14 and 15.  These Volume 1 quests have just been annoying me that I didn’t finish them, so it will be very exciting to check those off the list :)   I’ll then check out the nearest reflecting pool and see what quests I’d like to re-do so I can start stocking up on my Marks of Triumph as I mentioned yesterday.

Then I’m going to jump in on Volume 3 and work through that on both characters.

After all that it will probably depend on what’s going on in Mirkwood as I’m still short on my radiance pieces.  And then there’s also my Warden’s impending journey out into the Ettenmoors!  But gathering Marks of Triumph for bartering will be a long term goal of mine and will probably occupy a good chunk of my non-raiding time :)  Oh, and lets not forget the new Rift skirmish cosmetics…

Like I said at the top – what’s on your list to do first?

 

Developer Diary: Volume 1 Revised Edition

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The much anticipated Dev. Diary on the Volume 1 revamp has been posted by Orion. We already knew many of the details, but I really appreciate the way all of these diaries (and this one is no exception) walk us through the process in how they attempted something particular.  I’m all for the changes and not just because I want my pretty horse :)   I also appreciate that they were very concerned about not only the balance but the lore and remind us that all throughout the LOTR books there are cases where characters do things they probably shouldn’t normally be able to do.  The general idea behind this is when doing quests that would normally be a full fellowship you will get a scalable buff to your morale, power, regen rates, incoming damage, and outgoing damage all of which scale based on how many others are in your fellowship.  So this system allows you full flexibility in not only your initial play through but allows you to repeat these quests in any fashion as well, which was a draw-back to the system put in place for the Lone-lands revamp.

The addition of the “Elf-stones” allows them to tightly control the areas where these massive buffs will be allow during quests that are out in the open.  However, maybe my memory is failing me, but I can really only think of one quest that is a fellowship quest out in the open.  That quest is the find the rider quest in the Trollshaws, which other then farming trolls, there’s really no reason to go down there.

The other tidbit buried at the bottom of the post was that the Inspired Greatness buff will work during replays of instances via Reflecting Pools.  This allows for solo players to obtain Marks of Triumph which previously were limited to only group runs.  For those of you who forget (like me) you can use these marks to barter for all sorts of things including legendary runes and relics, but also the various armor sets, various consumables, and crafting components!  So, there now is a path for all of us to go and get things like the Helegrod armor set, the Angmar armor set, and the Annunimas set!  This is such an awesome move to allow us other ways to get stuff that we’ve out-leveled :)  Soon enough my Warden will look like the below picture and I can’t wait!!

WardeninAnnuminas

 

My new column

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I case you’re not already following the LOTRO Reporter, I’ve started up as their new Warden columnist.  This will give me a chance to step back from the more incremental and end-game posts I do here and write from a broader perspective.

Check out my first post, starting a Warden which walks through the first 15 levels of a Warden.  Be on the lookout for my posts there every other week as I continue the series and add in some other ideas and concepts.

Any requests?

 

Alternate Advancement Paths

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So just a day after posts (and good conversations as well) on both the Epic Slant and Casual Stroll to Mordor blogs, I saw this announcement on MMORPG.com on the upcoming expansion for Age of Conan.  Now I did try AoC but I just really couldn’t get into it – however, this new concept is VERY intriguing to me and I will be paying close attention to this as it is rolled on out.

To recap, the discussions on CStM and ES talked about both vertical (raising the level cap) and horizontal progressions and the advantages (and pitfalls) of both.  As they talk about the different ideas, I think one of the main points is that there needs to be a diversity in the methods of progression and that just raising the level cap isn’t enough.

What AoC is looking to do is create additional flavors of experience points that are gained in both PvP and PvE as well as an additional pool that’s a combination of the 2.  So each character would have normal XP for leveling and then 3 other pools they could progress.  As the characters gain these experience pools they can be used to buy Feats and Perks.  Feats are passive abilities that provide a constant buff while perks are useable skills that come in two flavors, major and minor.  Feats sound like you can have as many as you want, but you are capped at how many perks you can have.  Major perks will take up a larger portion of the “perk pool” which makes sense, but the exact definitions weren’t explained.  This system starts at level 20 (their current level cap is 80) with certain options open early while others being capped by level.

Another interesting part of this is that these points can be advanced while either online or offline in a similar fashion to how EVE works.  Granted, this out-of-game advancement is no where near as fast as in-game but still will provide a value and advancement paths for those who don’t play 24/7.  This concept is further explained as a way for PvE players to pick up feats of perks in the PvP tree and vice versa.

This is a similar mechanic to how PvP worked in Dark Ages of Camelot in that as you gained points in PvP you could use those to spend on skills usable in both PvP and PvE.  I always thought this was a great way to drive people to PvP but not necessarily penalize them for not.  It worked for me as I raided in PvE and PvP and I believed I gained equal rewards through both and those rewards help in both aspects.

I think this is an idea full of win for everyone and I’d love for LOTRO to adopt a similar mechanic.  Sure it is still slanted towards the hard-core gamers, but it provides enough options for everyone to benefit and utilize the system.  If they’re serious about the long rumored Monster Play revamp, this would be an awesome system to implement as it would give freeps more incentive to play in the moors but wouldn’t exclude non-PvPers from gaining those same rewards.  I believe this is the biggest issue currently in the moors as there’s really no carrot out there for PvMP, even the moors armor sets require you to PvE!  I’m thinking something similar could even be done creep side, but I’m not sure how that might work – maybe another way to get creep gold?

Now when I initially started this article I was purely thinking of the PvE and PvMP divide within LOTRO, but I think a similar concept could already be in place with both skirmishes and legendary items.  The problem is that there just aren’t enough viable options nor that same feeling of character advancement.  If they could somehow figure out a way to tie these existing systems into skills and/or traits I think they could accomplish a similar thing to what AoC is doing and really allow us to personalize our characters and meaningfully progress them.  Another thought would be to use something along these lines as another path to gain virtue ranks or even virtue/class slots!

Needless to say I’ll be curious to see how this plays out for AoC and if LOTRO gleams anything from these kinds of systems as we go forward in Volume 3.

 
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