Archive for January, 2010
Finally, Return to Ostagar
6So the PC and XBox versions of Bioware’s Dragon Age Origins first post launch downloadable content have been released and are available to play after quite a LONG delay. No word on the PS3 version though. I have no clue what happened, and really don’t care as it is behind all of us. I downloaded it last night, and ended up playing through it on my dual-wielding warrior. Granted, she is level 15 and working through the dwarf area before heading to the Landsmeet so my party is already pretty well decked out.
There’s lots of the information on the DLC already out there, but I’ll try not to spoil too much but you’ll notice the note before my last paragraph where the potential spoilers are.  The content itself isn’t all that long but it was enjoyable to wrap up all the loose ends. Lots of good dialog and flashbacks mixed in with the various battles. I felt the duration and pacing felt about right – as it is about as long as Warden’s keep, possibly a bit shorter. Some good teasers and hints for what’s coming up in the expansion, so that was a pleasant surprise. A couple of potentially tricky fights, but I’m still on the medium difficulty on my 3rd play-through, so nothing terribly difficult. For me, I enjoyed it and it was worth the$5. Will I be getting more DLC for DA:O? I’m not sure – but I will be definitely getting the expansion.
(spoilers follow)
Now for a bit of the down-side (and spoiler info) as there a couple of things I didn’t like. First off, all the items obtained are Tier 5 (best is Tier 7) and the armor only helps from a stamina perspective and coolness factor. I figured if Alister’s going to be king he should look the part, so I’m sacrificing a bit of his survivability for looks
. But I find it very weird that the king isn’t wearing better armor or that I have a number of weapons better then Duncaan’s swords. It just struck me as weird that for content geared at level 13/14 ish (just going of the Strength requirement for the armor) that it is so much worse then Wade’s Dragon Plate and the Juggernaut set. But I think the most disappointing part was they didn’t have anything in there regarding Duncaan as I we should’ve at least been able to bury him.
Anyway, I’m glad I played it and now I’ll finish off this play-through and get ready for Awakenings.
My Volume 3 omission
2I knew I forgot something
 But as stated on Orion’s blog and teased at in his interview with LOTRO Cast Episode 20 it appears that the Volume 1 revamp has been completed and should also be available for Volume 3 release. Now granted, there’s no confirmation of when it will be released, but Volume 3 seems to make sense.
So, now that I remember that piece of good news I’m much more positive on the next update. Being able to finish Volume 1 off on all my toons will be a HUGE relief and something that has really bothered me but is SUCH a pain to get done.
LOTRO Volume 3 – Oath of the Rangers
5So yes, I’m a little late on this one but it has been a long week for me. Turbine released the first bit of news on the upcoming new content that continues the epic story. Certainly there’s more info coming but it appears that one of my early predictions is already wrong as it doesn’t look like there’s any new area to explore. Don’t get me wrong, there are some good things in the update but I’m a little worried that this seems a bit light.
By far, the most exciting thing is the Rift (Nurz Ghashu) skirmish that is the first attempt to revive older group/raid content. I’m not only looking forward to getting back in there – but it does sound like an interesting story line as you’re called to help one of the rangers and his daughter from the depths and evils of the area. Although I do find this to be a very similar storyline to Goldir and Amarthiel but we shall see how it plays out. Since they’re doing this via the skirmish system, it does bring a faint glimmer of hope that we may see similar ideas (and raids) in places like Fornost, Garth Agarwen, and Helegrod.
The rest of the epic story line is centered around gathering up the scattered rangers and marshalling them South the help defend against the growing threat. I’m curious about the story, but this does smack of the epilogue to Volume 2 Book 9 that sent us all over the land doing various small tasks. Thank god I’m a warden, but these “travel the world†quests do get a little old. Hopefully it is more then just talking quests as the war should be spread pretty far and deep across Middle-Earth by now that there should be some good opportunities for battles and/or skirmishes.
In addition to the Rift skirmish, and the epic story there are a few other items we’re teased with, starting with lots of new love for crafting!
- New level 65 crafting recipes and updates to crafting abilities
- Updated icons and stats for Jeweler recipes
- New recipes and updates for Cooks!
- New class items for Weaponsmiths and Woodworkers
- New crop recipes for Artisian, Master, and Superior Farmers
I’m happy they’re doing something with farming and cooking, as it really only seems like there’s a couple worthwhile recipes/ingredients and the rest is for cosmetic purposes.
Also, a new set of four skirmishes that appear to be re-formated versions of the Dol Goldur existing skirmishes are opened up with a raid option. I’m really not sure how this will work as the rewards will have to be tweaked quite a bit. Meaning Iâ€m not sure I really want to raid for skirmish marks – unless they expand on that system. But it will be interesting to see, and might be a good way for people to get used to raiding. The four skirmishes are:
- Defeating a powerful Olog-Hai at the Necromancer’s gate
- Disrupt the plans of “creatures of nightmare†who are setting a deadly trap before the Gate of the Ringwraith’s Lair
- Defend Thangulhad from capture leveraging the catapults and defenses in place
- Free captured elves from the dungeons of Dannenglor
So we’ll see what other information comes out as we get closer to launch but for now there is some good stuff but it seems a little light on content and more focused on upgrades, which for all we know could’ve slipped out of the Siege of Mirkwood expansion. And certainly I’m a little worried that we’re not getting any new land-mass as there’s still a pretty big gap between Mirkwood and Rohan (assuming that’s the next large area).  In addition, we still haven’t seen much with regards to our characters progression – hopefully they’re just saving that for the upcoming dev diaries!
Here’s the link to the full notes on the start of Volume 3 – Oath of the rangers,and I’m sure there are lots of posts and such on the forums and other bloggers talking about this as well.
I have some other posts coming out this afternoon, but wanted to get my Volume 3 thoughts out before too much time passed.
Games and Politics
4So a couple of not necessarily LOTRO related news items that I thought I’d pass on and talk about and they both got me thinking.
The first comes from a couple of places, the podcast Buzz out Loud over on CNet (episode 1148) talking about the South Korean courts legalizing the sale of in-games items for real world currency. Two articles were linked in the show notes Slashdot.org talks more about making online currency equal to real-world currency, while the article on boingboing.net talks more about the selling of items. The folks over at LOTRO Reporter also brought this up last week as well and were pretty opposed to the concept. One of their points was that folks using macros/bots would be banned from this service – which would be very hard to police and require a huge investment from the game companies. I realize that the Korean market is quite different from the US markets, but this does raise some interesting points. One of the biggest issues hitting most games is the illegal selling of gold, which fosters account hacking to obtain more gold to sell. With selling of in-game currency being legal, will that limit the amount of the illegal activities and make our accounts safer? And since the currency is the same, in-game account theft would be a criminal offense and punished the same way – which would give the game companies more options to combat this problem. Would game companies expand on their virtual stores and allow out-right buying/selling of in-game gold, thus providing another revenue stream? Would this foster not only an in-game economy but almost a stock market for the real-world? With this concept in place, you really could make a living playing games – which while initially I think would be cool, it would most certainly take the fun out of it. The other point the buzz-crew brings up is that if in-game items hold value – that’s essentially income, or worth that you have and as such should you be taxed on that value? Certainly selling the items would be subject to income tax, but even earned items could be seen in a similar fashion as your house and subject to a property tax.  That would be a bit harsh, but it would be interesting walking into a bank and saying “no, I don’t have any collateral but I have a level 65 Warden with full raid gear†and qualifying for a loan
Now I highly doubt these ideas will make their way to western MMOs considering most MMO companies state numerous times that everything pertaining to your account is their property and you’re just allowed to enjoy them. You don’t own your characters, their items, their accomplishments, all of that is property of Turbine, Blizzard, EA, etc. With that mentality, really the only option they allow for using real-world money in game is for cosmetic items – which is where I think is the only acceptable use.  I know Sony has tried some of these ideas before on some of their servers, but I don’t think they went over all that well
 I will be curious to see how this plays out as this argument seems somewhat analogous to the legalizing drugs argument here in the US. I’m just happy it is happening somewhere else such that I can watch without being affected
The other interesting topic I came across was how net neutrality could affect gamers. Net neutrality is a huge hot topic these days for all the ISPs, search engines, phone companies, or pretty much everyone with a foot in the internet. The idea behind it is folks are trying to argue that access and visibility on the internet needs to be equal for everyone no matter how or through what service they access it. On one side of this argument, having a level playing field on the net is a good thing and would make sure we all get similar service. It would guarantee that one ISP couldn’t block video games just because they want to or because it felt the traffic impinged on other users. However, the flip side is that games really don’t take up that much bandwidth compared to streaming video and the likelihood that games would be targeted is incredibly slim. And with that knowledge, do we really want the government stepping in to run all these services? I mean if ISP X decided that they’d block all video games, most people have a choice of providers and they could switch to ISP Y. In our (I’m talking US here) capitalistic environment, ISPs should be striving to provide the best service in hopes of not only staying in business but expanding to make more money. They should want to be able to provide features and services that make them stand out, not restrict access such that they can make more money. However, sadly it does appear that more and more companies are looking to nickel and dime us and few large companies are going out of their way to service their customers.
I’d much rather prefer they spend the time and energy on getting higher speeds and more access to high-speed such that we here in the US could be more on par with other countries throughout the world.  The fact that many countries have average speeds 5-6 times higher than the US is a little sad
 This enhancement would also bring new players to the market and allow for more competition, which is always a good thing.
More LOTRO focused stuff coming up later today, but this week may be a bit slow for me as work promises to be a tad crazy.
No more hounding fear
4I saw this on the forums and had to share – this is probably one of the most annoying and un-curable effects mobs can place on you in LOTRO.  The slow, the duration, the lack of cures, everything about it just plain sucks.  And thankfully the devs have listened to us and it is being removed from the game.  Check out the post and the full thread of much rejoicing.





