Archive for December, 2009
On holiday vacation
2Just a quick note, I’m on vacation for a bit and haven’t been in game or on-line much at all with the holidays. Â I should be back to my normal posting and gaming schedule come Monday, January 3rd. Â I’ll probably start with my year-end review and New Year’s resolutions
Happy holidays and enjoy whatever time off you have as well as the time with your families!
LOTROCast's interview with Orion
2If you aren’t subscribed to the LOTROCast podcast, I highly recommend it and especially for this episode as they have a very long and in-depth conversation with Orion. Now certainly there are some questions Orion can’t answer but there’s quite a bit of info in there that is VERY exciting. Not all of it is focused on LOTRO but Turbine and his background as well. I won’t spoil my favorite part of the interview – but lets just say it relates to the Volume 3 release.
The other big piece for me is that Orion’s favorite class to play is a Warden!
Make sure you check it out over on LOTROCast.com.
Turbine in the holiday spirit
4In addition to all the previously announced contests mentioned on my blog here for either the Adventurer’s Pack, Mirkwood expansion or both but they’ve now upped the offer even more with Massively. The win a lifetime with LOTRO contest offers people the chance to win:
- 1 lifetime subscription + the full game +adventurer’s pack
- 2 lifetime subscriptions
- 20 Siege of Mirkwood Complete edition keys
Holy cow, those are some nice offers. I for one won’t be entering as I’ve already bought all those – but certainly for all you monthly folks out there this is a great opportunity!
Deadline is December 26th at 8am EST – don’t miss out, the link again is here!
You're doing it wrong
19So there was a post on the warden boards last week titled “What makes a bad warden” that got me thinking about the things players do that drive me batty while they’re in our fellowship. I don’t mean this as a bashing thread, more a “what not to do†discussion. This was further reinforced as shortly after reading that thread I did Sword Halls with 2 captains and had no less then 3 fear debuffs on me the entire time – even after asking in chat numerous times for a muster!
Hopefully by looking at what others don’t like about our class we can all become better players. Essentially this is the inverse of the “what I wish others knew about wardens†post meant to help folks find what others don’t like about what they do. I mainly play a warden, captain, or minstrel so I know the most about them – so if a class has a shorter list it mainly means I just don’t know it well enough or group with enough bad ones to have pet-peeves. So in no particular order please don’t be one of those people that do the following things:
In general
- not considerate of others time
- un-announced afk’s
- not prepared (no food/pots, wrong gear, etc.)
- not knowing their class
- not listening, or repeating the same mistake over and over again
- “don’t hit the mezzed mobsâ€
- Anyone with a cure that doesn’t use it (captains muster courage, hunters poison, LM wound, etc.)
- Not assisting the main assist (use the window)
- not letting the main puller pull
- usually it should be the tank, but crown control pulls are handy
- not removing corruptions if it assigned to you (or you’re a champ/warden that can “spam†them)
- fighting for agro – pick a tank and go with it, even if you’re a tanking class
- force-taunting off the tank usually isn’t a good idea. Not only is it annoying to the tank but it also confuses them as they may think they’re losing agro when if fact usually it will pop back once the taunt wears off
- Only force taunt when someone asks you to
- Positioning:
- Don’t:
- Stand in fire (or something equally nasty)
- stand in an area with AoEs
- run too far away from the group
- run away from the tank if you pull agro
- Do:
- stay behind mobs while not tanking
- you take MUCH less damage this way
- comment by xhii – mobs can’t block/parry attacks from behind, so better chance of hitting
- burgs definitely get a damage bonus, but I’m not sure about others
- stay in range of your healer
- comment by vr00mfondel keep mobs together as it allows folks with AoEs to use them
- if you’re tanking – pull mobs a bit away from the group and spin them around such that their back is to the group (real key for Trolls)
- comment by xhii – keep mobs in front as you can’t block/parry attacks from behind
- stay behind mobs while not tanking
- Don’t:
Wardens
- If tanking – not using full breadth of skills (HoTs and buffs for example)
- you should hear lots of shouting
- and see lots of shield bashing
- you should hear lots of shouting
- Not traited properly (spear line for tanking as an example)
- trying to be a hunter and attacking from range only (yes I have actually seen this outside of the moors)
- Not using AoEs
- Or using too many AoEs when group wants to use crowd control
- Not paying attention to other mobs that may be hitting minstrel or other squishies
- not interrupting
- not having masteries slotted, or not using them (you can see the icon over their head when used)
- having the “Skill and Power†trait slotted
Captains
- Not buffing or re-buffing
- Going to mention it again – not using Muster Courage
- will/fate de-buffs are VERY painful and MC is a group cure/resist buff
- Plus if traited it is a self-heal!
- not marking targets
- using a herald (there are RARE cases when this is a good thing)
- and if you use a herald, keep it under close control as you don’t want it pulling extra mobs
- not replanting banners, or using the wrong one
- pay attention and switch to power if folks get low
Minstrels
- war-speech while healing in more difficult fights
- it can be done, but generally it is scary
- not using anthem of free people
- not using resist ballads
- using too many big heals and pulling agro
- wrong tale, or not refreshing it after silence
- not using threat reducing tools (song of soothing, anthem of compassion, lute strings, etc.)
- wrong instrument (not using threat reducer, or power reduction)
Guardians
- In wrong stance for job (OP for tanking, etc)
- (many similar to wardens)
Champions
- Not interrupting
- Pulling too much agro with their AoEs and dying (they’re REAL squishy at times)
- thinking they can tank but either not knowing how or not being geared/traited for it
- being a dumb champ
- sorry, champs (all DPS classes) get bad raps as they’re notorious for going all out DPS and not paying attention to anything else. DPS is good, but living is better
- sorry, champs (all DPS classes) get bad raps as they’re notorious for going all out DPS and not paying attention to anything else. DPS is good, but living is better
Loremaster
- mezzing random mobs
- not draining power
- wrong pet
- keep it under close control as you don’t want it pulling extra mobs
- not debuffing
Hunters
- pulling with heart-seeker
- or insisting on pulling in every case
- using the wrong stance
- comment by vr00mfondel and BlueKae (rewording my traps comment) my thought here was that Hunters should know how to use traps and when they can be helpful in certain circumstances.  Claiming they have no CC abilities is just annoying – that’s what I was getting at, or trying to.
- being a “huntardâ€
- pulling wrong or additional mobs, etc.
- going full out DPS in strength stance
Runekeepers
- not knowing how to flip attunement
- similar to hunter/champ, need to be conscience of DPS – if you get a big crit or something back off as with Mirkwood squishies pulling agro is a bad idea
Burglars
- not starting conjunctions
- not debuffing
Most of my pet-peeves are just general group gameplay that are good habits for folks to adopt. There are some class specific ones, but the biggest class specific one (for me) has to be the captain not using muster courage. This is HUGE as I’ve been in many fights where the entire group is low on power and we all have a ton of fear de-buffs – one muster courage gets rid of all of them and helps prevent more from coming in the future.
If you play a class that has a removal skill, please take some time to understand which de-buffs are bad and which ones folks can live with. Small DoTs are fine, but one that are 300+ per tick or –250+ to a skill should be removed ASAP. And if you don’t have a group wide skill the order should usually go healer –> tank –> everyone else.
As for DPS classes, I’m probably being a bit harsh on them – but just like everyone else you need to watch what you’re doing and no go full-out all the time. Like I said earlier, they’re just seem to be more likely focused on their own damage output and nothing else.
Now I’m not perfect by any means so during trash pulls I’m a bit lazier and do many of these things as it just doesn’t matter. However, for boss fights or harder instances many of these will immediately result in a group (or raid) wipe.
I hope this helps, feel free to comment, correct, add more, yell at me, etc but hopefully there’s something in here that has helped someone out.
Cstats take 2
2Ok, so I realized what I was doing wrong and why my DPS numbers from yesterday were off. If you don’t run Cstats while playing, it has no concept of time and is just crunching on pure damage (still helpful, don’t get me wrong) but I wanted to get some more comparable numbers so I ran it again. So the workflow is similar to what I said yesterday, but once you turn on the combat tab logging you then need to alt-tab to cstats and start parsing. Then return to LOTRO and fight stuff.
So the snap below shows me checking out my archer DPS – notice each “encounter†has a separate folder so it will show all the mobs you fought during that section of combat. As you can see my archer is at least better then the mobs, but still no where near my DPS – which is fine as she’s still pretty weak. The batch there under Moria is another log file that I opened such that I could easily compare Tier 1 skirmishes to Tier 2 and now that I can see DPS it is very clear that for Tier 2 mine decrease and the mobs increase.
Drilling down to my section you’ll see a similar breakdown as what I showed yesterday.
I also used this to do a comparison on my Level 65 3rd age vs my Level 60 1st age and pretty much proved to myself that yes I need to switch to a 3rd age. My damage is at least 10% higher with the 3rd age even though I don’t have all the same damage legacies. Plus with the added runes I will have a much higher crit as well. I probably won’t switch my javelin out yet as I don’t use that nearly as much nor have I found one anywhere as good.





